

These skills make the user invulnerable to all types of crowd control and cannot be interrupted. Skills that cannot be interrupted are easy to see as they cause the user to have a blurred/glowing effect around their bodies. So if you can see them using a skill with a long animation, use one with a much faster one to interupt them. If both players use an attack skill, the person who lands the first blow will cancel out the other persons ability unless the skill cannot be interrupted(see below). The majority of skills fall into this category and generally these skills do more damage than the other types of skills. Overt Moves, attacks, are any of your skills with a red ring around them, including rage skills. Simply put, attack>feint>block>attack>feint… you get the idea. I am talking about overt moves(red), feints(blue), and blocks(green).

No I am not talking about tank, heals, and dps. So lets dive right into our combat trinity. Read your skill descriptions! By simply reading what your skills do, you will learn that many skills have additional effects when used in certain situations. After you fight someone a few times you should start to understand the animations for their attacks and start to develop a way to counter them. You can bait them into using certain skills but this kind of fighting will only come with experience. So in most instances, out right attacking your opponent is a really bad idea. By watching their animations you can tell what they are going to do right before they do it. The greatest thing that I have about the combat in this game is reading your opponent. It also has information on skills that are not meant to be used for pvp. Keep in mind that this is a general pvp guide and not meant for any particular school. I hope you enjoy this small tutorial all player vs. I am just hoping to share with everyone, the things that I have picked up on while playing. I am still learning new things every day. To start things off, I do not declare to have knowledge of every game mechanic within this game.
